Fusion360 Do You Have to Upload Everyfile?

This post is for anyone interested in using 3D data from other software in Fusion 360. I volition testify you how to import solid models and mesh models. We will likewise see ways that you tin can use that data once information technology is in Fusion. To go started, download the attached files to your local bulldoze. You volition upload these file to Fusion in the following steps.

Upload a solid model

You will use the information panel to upload a 3D solid and admission the pattern. Click Open Data Panel to brandish the information panel.

Fusion uses projects to organize designs and related data. Select the desired project from the drop downward so click "Upload" to select a file to upload.

Import2.png

Click Select Files then browse to the location where y'all downloaded the files (see below &hither). Select Cylinder Base.ipt and click Open. Click Upload to begin the upload procedure. The file is uploaded to your A360 expanse and so translated to a Fusion design.

A dialog is displayed to show the progress of the upload and translate process. Y'all can close this dialog and keep working in Fusion while the file processes.

Import3.png

When the upload is complete, the blueprint is listed in the data panel. Shut the Upload progress dialog.

Right-click on the thumbnail and select Open to open the uploaded design.

Model

The design is displayed in Fusion. Imported models are created every bit direct models. This ways that the history of the operations performed is not captured. Straight modeling is excellent for making small-scale changes to imported geometry. If you would similar to capture history, correct-click on the Cylinder Base node in the browser and and so select Capture Design History. Design history is non required for the small changes we will brand to this blueprint.

Import5.png

Nosotros will brand some modifications to the imported model. Nosotros desire to employ commands in the Model workspace because this is a solid trunk. Change to the model workspace.

Import6.png

Click Modify > Press Pull then select the two holes shown. Elevate the manipulator or enter 10 mm in the Distance field.

Import7.png

Click Modify > Move. Change the Object to Faces and select the two holes shown. Drag the manipulator or enter 20 mm in the Z Direction field.

Import8].png

Click the Save button then add a description. The changes we made are saved to a new version of the Fusion pattern.

Import9.png

Mesh

Mesh information from a 3D scan or downloaded from a website can be imported and used in Fusion. Nosotros will import an STL file and use that information to create editable information. Fusion cannot change mesh information so we volition create a T-Spline body effectually the mesh. That gives us a body we can edit in Fusion.

Click File > New Blueprint. Select Capture Design History if prompted. This volition capture the history of operations you perform on the design. This works well when you want the ability to edit operations and have those changes affect other operations in the pattern.

Import10.png

Click Create > Create Form. This adds a form functioning to the timeline and enables the Sculpt workspace. Use the Sculpt workspace to create organic shapes.

Import11.png

Insert Mesh

Click Insert > Insert Mesh. Browse to the location where yous download the files attached to this post and select mouse CP.stl. Verify that millimeter is selected then click OK in the Insert Mesh dialog box.

Import12.png

The imported geometry is a 3D browse of a rough clay model of a figurer mouse. Rotate or click the ViewCube to approximate this view.

Import13.png

Create T-Spline from mesh

First we will try to convert the mesh to a T-Spline trunk. Y'all will see that this would create too many faces to manage then we will cancel the functioning. Click Change > Convert.

Import14.png

Change the Choice Filter to Mesh Body then select the mesh you imported and click OK.

Import15.png

A warning is displayed. This mesh body contains a lot of triangles and converting this torso to a T-Spline trunk would issue in also many faces to manage. Click Cancel.

Import16.png

Now we will create a box and use the pull command to make the box conform to the imported mesh body.

Click Create > Box. Expand the Origin folder in the browser and then click XZ plane. Select a indicate near the heart of the mouse.

Import17.png

Drag the manipulator then that the box completely encloses the mesh body yous imported.

Import18.png

Enter four for all iii of the number of faces fields (Length Faces, Width Faces, and Meridian Faces). When creating T-Spline bodies, more faces give you finer control over the geometry only as well creates more geometry to manage. You desire to utilise the minimum number of faces that requite you the demand control over the shape.

Import19.png

Click Modify > Pull. All the vertices are displayed on the box. The pull control moves selected vertices to the nearest trunk. For our example, this moves the box vertices to the mesh mouse body.

Import20.png

Window select all the vertices and set the Pull Type to Control Points. There are ii types of vertices: surface points and control points. Surface points prevarication on the T-Spline surface. Command points prevarication on the control frame of the T-Spline torso. To view the control frame switch to box mode (Control + ane) command frame way (Command + ii) or smooth mode (Command + three).

Import21.png

Expand the Bodies binder in the browser and turn off MeshBody1 (click the light seedling). We now have a T-Spline torso that is in the shape of the mesh mouse we imported. This T-Spline body can exist modified using the commands in the Sculpt workspace. The Sculpt workspace is used if yous want to alter the shape of the body.

Import22.png

Click Finish Form to return to the Model workspace. You can also Stop Form and use the commands in the Model workspace to make changes. The Model workspace is used to create manufacturing operations such as splitting the trunk or shelling the body.

Import23.png

Click Relieve and give the design a name. This is the first time that you are saving this design and so y'all must give it a proper name and assign it to a project. When you click Save, the design is uploaded to A360.

IMport24.png

Congratulations, you have now imported a solid model and a mesh model and used those design in Fusion 360. Check the  Learning areaof the Fusion website to find more than information about these commands and anything else Fusion related.

Blueprint Differently!

-Patrick

tomlinsonhergar.blogspot.com

Source: https://www.autodesk.com/products/fusion-360/blog/getting-started-with-fusion-360-start-with-imported-data/

0 Response to "Fusion360 Do You Have to Upload Everyfile?"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel